It started with a free holiday to the Greek Island of Miros.
The 3rd line of the prophecy unfolds. The escapees wander.
A family of worms who are trying to cross a road a night.
Victor wants a rematch; Voice gives Anders a task.
Valencia sets a challenge for Anders.
Jhary and Aurianne team up, and Kario wanders lost.
Gregorio and Teresa compete; Victor and Anders face off.
A story of humanity's first FTL interstellar travel.
Anders is confronted by Valencia; Anders goes into The Room.
Thomas meets with the Cloud Elves, and complications arise.
The games begin; Man vs. Machine.
Boyfriend plans have unintended consequences.
Amelia begins to lust after more than just the drow.
Anders arrives at the compound; Tests passed.
A final goodbye; Javier warned; Offer accepted.
Hawke and Elayne do some exploring and he makes a discovery.
More Selene, Lyn, Traya, Selani Village, Tailor, New Home.
Beaten man arrives at rig; Anders meets Leticia.
Anders stops vandals and then doubles down to get noticed.
Anders arrives in Mexico and begins his assignment.
A botched ritual. A white-haired demon. A dying star.
Plan explained; Challenge made; Challenge accepted.
Wisp's team and the Railroad move into their new home.
Mother further tests Anders' stamina.
Anders demonstrates his skills to Mother.
Victor manouvers to retain control over his ailing Lord.
Prologue: Male subject
Follow one mans pursuit of true love or at least true lust.
The continuing tale of Quillion and his companions.
Read with caution!
South American search becomes life or death.
A band of thieves breaks into a coastal villa...
Vesian and a beautiful singer carve a legend in battle.
Cleaning up the mess...
Aran has the strangest dream.
Some things take time, even when it can't be afforded.
Dustin and Anna begin a romance and an adventure.
The space battle begins!
A risky wager is made.
An accountant and a runaway discover America and themselves.
A wizard's potion changes a young man and his destiny. (3/3)
A wizard's potion changes a young man and his destiny. (2/3)
Aran fights in the pit.
A wizard's potion changes a young man and his destiny. (1/3)
Preparing for war.
Victory has its price.
Arans social status is forever changed.
More dreams, a new nanny, frequent flyer family.
Aran and his companions are taken south.
Two women's adventures and discoveries on small island.
Uther and the Profane fight for Welindar.
Aran, Jhary, and Aurianne suffer a mishap.
Aran finally captures his prize.
The Afterworld climax comes to a close.
Futa/F Adventures and Seduction With a Drow Ranger.
It couldn't happen but it did. Now, we have to survive.
An adventurer finds danger and pleasure in a dungeon.
Aran realizes he does not belong with Bryn's people.
An intersex Paladin finds her vows tested and tempted.
A firey first contact, quenched by Captain Tangent's dick!
Jhary and Aran discover some unexpected friends.
Two thieves receive an interesting contract.
Welcome to Abstinere, The Private Island School for Boys!
Bennett's camp suffers further reprisals.
A soccer report gets weird for Jessica...
A boundary tested & overcome. Ursi's nature. The game ends.
Sex positions become more complicated and satisfying.
Marry 'em young and raise them the way you want them. (6/6)
Aran discovers some very unexpected hospitality.
The Long Way.
The knights of Colbrand go after Bella.
Shower romp. Sleep. Breakfast. Bonding.
Marry 'em young and raise them the way you want them. (5/6)
Those in the Afterworld face what they need.
Aran is judged by his angry clan.
Marry 'em young and raise them the way you want them. (4/6)
Marry 'em young and raise them the way you want them. (3/6)
Aster struggles. Death's plans change unexpectedly.
Girl wants to join a futa queen's harem. #3
Marry 'em young and raise them the way you want them. (2/6)
Auriannes' revenge is thwarted, but Aran pays the price.
Things are not all well and good at the Knight's Sheath.
Marry 'em young and raise them the way you want them. (1/6)
Alex uncovers more secrets.
Aurianne vows vengeance on those who despoiled her village.
They were both bounty hunters, or so Wade thought.
Noah helps Lupin deal with Kaisen.
Plans and preparations are complete, Targets are engaged.
Raymond's people take on the Spectres and the Enclave.
Archaeo and a guide delve into a tomb, uncovering passion.
A stranger becomes a pebble in a pond, for a small town.
A trip leads to an unexpected detour.
Two young lovers thrownb together then ripped apart.
When losing is not an option.
Humanoid Road.